We are excited to announce that our version 4.0 is now
available, a huge milestone release for us. We have worked hard on a new render
engine that surpasses competition as well as a redesigned user experience that
boosts creativity and makes rendering fun again.
The all-new Nitro engine was built from scratch delivering
phenomenal performance and interactivity. Taking advantage of hardware ray
tracing cores the new engine is an order of magnitude faster than our Thea
Render Presto engine and supports all modern NVidia, AMD and Intel discrete
GPUs as well as Apple Silicon GPUs.
Note: Interactive viewport rendering comparison between
Nitro and Presto. Rendered using an RTX 2070 (Laptop)
Scattering
Use the scatter tool to create grass fields and distribute plants, and trees.
Fur
Cover surfaces with fur strands to make rugs, cloth, and other items look more appealing.
Reworked user interface
The user interface has been redesigned to improve the user experience. It is now fully integrated and available in both dark and light themes.
Currently available in Thea for Rhino
New material editor
A new PBR-compliant material definition is introduced that supports the metallic/roughness workflow.
SYSTEM REQUIREMENTS
Tone mapping variance
Bitmap tonemapping parameters such as saturation, hue, and
gamma can be randomized to add variation to a scene using a single material.
Intel® Open Image Denoise (GPU Accelerated)
Nitro engine is making use of the latest GPU accelerated
version providing stunning results and the ability to use it for interactive
rendering.
WINDOWS
Windows 8.1 / 10 /11 64-bit, Intel SSE3 CPU (or compatible)